A slow-motion effect automatically kicks in whenever a ghost gets too close to Pac-Man, which offers players the chance to make a last-minute attempt to avoid being caught. Getting close enough to the regular ghosts turns them rainbow-colored and they may also be added to the trail. Some ghosts may also have additional power pellets that can prolong the powered-up state if eaten in time. By passing several sleeping ghosts, they form a large rainbow-colored trail, dubbed "Ghost Trains" by players, that can offer massive bonus points once Pac-Man is able to get a power pellet and devours them. DX introduces a new type of ghost that sleeps in a stationary spot on the maze until Pac-Man moves past it and begins to follow him. The game's speed increases as the player gets more points and drops when the player loses a life. Collecting all the dots on one side of the maze makes a fruit appear on the other side, which adds a new layout of dots on that side and so on. Players control Pac-Man as he travels through a maze collecting dots and avoiding ghosts, which can be eaten by collecting power pellets. Pac-Man Championship Edition DX builds upon the gameplay of Pac-Man Championship Edition. An indirect sequel, Pac-Man Championship Edition 2, was released in 2016. An 2013 update renamed it to Pac-Man Championship Edition DX+, adding several new mazes and gamemodes including a skin based on the original Pac-Man arcade game. Some publications would give the game perfect scores. Critics applauded the game's addictive nature, replay value, intense gameplay and electronic soundtrack, and for being a vast improvement over the original. Upon release, Pac-Man Championship Edition DX was met with critical acclaim, many calling it one of the best Pac-Man games ever made and one of the greatest video game remakes of all time. It was the first game released under the Namco Generations label, used for remakes of older Namco video games. The neon art-style was inspired by the fluorescent lights used in early LCD handheld games, and was intended to help make DX stand out among other games. Early prototypes experimented with increasing the number of power pellets and ghosts, leading to the sleeping ghost and "ghost train" mechanics being added. The development team wanted the game to focus on the excitement of fleeing from ghosts, and to appeal towards a more casual audience. Several additions were made over the original, such as bombs that send all ghosts to the regeneration box and sleeping ghosts that will give chase when Pac-Man moves past them. A bonus item will appear once the player has eaten all dots on one side of the maze, causing the layout to change. The player controls Pac-Man as he must eat all of the dots in the maze while avoiding colored ghosts that pursue him. It is the sequel to the 2007 game Pac-Man Championship Edition, which was the last game developed by series creator Toru Iwatani. Pac-Man Championship Edition DX is a 2010 maze video game published by Namco Bandai Games for the Xbox 360 and PlayStation 3, later ported to Steam and iOS. Xbox 360, PlayStation 3, Windows Phone, PC, iOS, Android
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |